| Added in Dynasties of India expansion |
4 |
| Added in Rise of the Rajas expansion |
4 |
| Added in The African Kingdoms expansion |
4 |
| Added in The Conquerors expansion |
5 |
| Added in The Forgotten expansion |
4 |
| Added in The Last Khans expansion |
4 |
| Added in The Three Kingdoms expansion |
5 |
| Belongs to mediterrenean architechture set |
8 |
| Bombard tower is fully upgraded (monastery techs excluded) |
5 |
| Both unique techs affect same unit or building |
9 |
| Both unique techs are one word |
18 |
| Both unique techs are two words |
15 |
| Can build a tower and a town centre with the starting stone |
3 |
| Can collect multiple resource types from a single source |
6 |
| Can construct stone defenses that don't cost any stone |
3 |
| Can fully deplete a stone pile faster than a generic civ |
7 |
| Can garrison units in buildings other than town centers, castles, or towers |
6 |
| Can generate infinite resources without relics or trade in a standard game |
3 |
| Can get a building on sale |
15 |
| Can get a unit on sale |
17 |
| Can get to 20 villagers with loom and Feudal Age faster than 9:40 in-game time |
8 |
| Can go above 200 units in a standard game without conversions |
6 |
| Can have additional food on a food collection source |
6 |
| Can obtain gold without markets, trade units, gold miners, docks, relics or foxes |
8 |
| Can produce a castle unique unit from another building |
4 |
| Can produce a unique unit from somewhere other than a castle |
21 |
| Can receive a military unit without producing it |
3 |
| Can research 12 or more university techs |
7 |
| Can research 8 or fewer university techs |
11 |
| Can research a technology faster |
17 |
| Cannot build a building that all other civs can |
4 |
| Cannot upgrade archers, spearman or scout cavalry |
5 |
| Castle age unique tech costs less than 550 resources |
18 |
| Castle unique unit can have their creation speed affected by another civ's team bonus |
11 |
| Castle unique unit is a different type than the listed civ focus |
18 |
| Castle unique unit is not directly affected by civ bonuses nor unique tech |
11 |
| Castle unique unit name includes "man" |
5 |
| Castle unique unit name is 6 letters long |
5 |
| Civ bonus affects collecting salmon |
5 |
| Civ bonus affects deer meat collection in the dark age |
6 |
| Civ bonus affects land military units in the Dark Age |
13 |
| Civ bonus gives extra melee armour |
7 |
| Civ emblem contains red, white and blue |
6 |
| Civ emblem has a star |
4 |
| Civ emblem has an animal |
16 |
| Civ emblem has blue color |
14 |
| Civ emblem has green color |
9 |
| Civ emblem has more than 3 colours (like Zarks hair sometimes) |
12 |
| Civ emblem has red and green |
4 |
| Civ emblem has red color |
30 |
| Civ emblem has yellow background |
8 |
| Civ emblem is a perfect circle |
23 |
| Civ emblem is exactly two colours |
14 |
| Civ emblem is seen in one of their unique unit(s) |
13 |
| Civ emblem is symmetrical |
25 |
| Civ focus is archers (foot or mounted) |
9 |
| Civ focus is camel |
3 |
| Civ focus is cavalry |
17 |
| Civ focus is defensive |
3 |
| Civ focus is gunpowder |
7 |
| Civ focus is infantry |
17 |
| Civ focus is monk |
4 |
| Civ focus is naval |
11 |
| Civ focus is siege |
4 |
| Civ has the fastest attacking version of a non-unique unit |
13 |
| Civ name does not end with S |
13 |
| Civ name is less than 13 letters |
50 |
| Civ name starts with a B |
8 |
| Civ name starts with a T |
3 |
| Civ name starts with a vowel |
5 |
| Civ only has a single designation |
23 |
| Civ was avaliable when Zark was 12 years old |
18 |
| Does not have access to a ranged siege ship |
4 |
| Does not have access to bloodlines |
16 |
| Does not have access to bracer |
8 |
| Does not have access to Cavalry Archer |
8 |
| Does not have access to champion |
12 |
| Does not have access to fortified wall |
9 |
| Does not have access to Guard Tower |
4 |
| Does not have access to Guilds |
15 |
| Does not have access to Herbal Medicine |
7 |
| Does not have access to sanctity |
8 |
| Does not have access to Trebuchet |
3 |
| Does not start with a scout cavalry |
4 |
| Effect of civ bonus varies in different ages |
26 |
| Exploding King has a staff or umbrella |
10 |
| Fastest fully upgraded land unit is not the scout line in 1v1 games |
7 |
| Fully upgraded castle unique unit has 10 or more pierce armour |
3 |
| Fully upgraded scout cavalry line loses a 1v1 no micro fight to a fully upgraded Teuton scout cavalry |
9 |
| Fully upgraded unique unit deals no bonus damage |
11 |
| Has (boxing) villagers that are stronger or faster than the standard villager |
6 |
| Has 10 or more letters in civ name |
9 |
| Has 5 or fewer letters in its name |
13 |
| Has a "farm" civ bonus |
9 |
| Has a bald monk |
24 |
| Has a bearded monk |
19 |
| Has a bonus affecting eco unit food collecting rate |
8 |
| Has a bonus attached to all subsequent TCs |
7 |
| Has a bonus attached to the original TC specifically |
9 |
| Has a bonus or unique tech affecting building towers or outposts |
8 |
| Has a bonus or unique tech discounting a military unit |
19 |
| Has a bonus that affects building archery ranges on a neutral island |
4 |
| Has a bonus that compensates for a missing tech |
17 |
| Has a building that provides extra population space |
5 |
| Has a building with extra population space or a unique building that provides population space |
6 |
| Has a cavalry archer unique unit |
8 |
| Has a cavalry unique unit from the castle (does not include cavalry archers) |
15 |
| Has a civ bonus adding HP to units |
10 |
| Has a civ bonus affecting blacksmiths or blacksmith techs |
15 |
| Has a civ bonus affecting markets or market techs |
13 |
| Has a civ bonus affecting monasteries, monastery techs, or relics |
14 |
| Has a civ bonus affecting universities or university techs |
13 |
| Has a civ bonus has the number "20" listed |
23 |
| Has a civ bonus has the number "25" listed |
19 |
| Has a civ bonus or unique tech that affects both the spearman and skirmisher unit lines but not the scout line |
6 |
| Has a civ bonus or unique tech that affects garrisoned relics |
6 |
| Has a civ bonus or unique tech that affects monk conversion times |
4 |
| Has a civ bonus or unique tech that improves the defensive capabilities of the town center |
7 |
| Has a civ bonus that affects all military units |
5 |
| Has a civ bonus that affects all technologies |
3 |
| Has a civ bonus that affects oyster collection |
7 |
| Has a civ bonus that affects transport ships |
6 |
| Has a civ bonus, unique tech, or unit ability affecting attack speed of units |
14 |
| Has a civ bonus, unique tech, or unit ability affecting speed of units |
13 |
| Has a civ or team bonus has the number "2" listed |
21 |
| Has a collection rate bonus for villagers |
9 |
| Has a discount on a stable unit |
8 |
| Has a discounted food collection building |
7 |
| Has a female unit |
50 |
| Has a feudal age mill with a traditional windmill |
21 |
| Has a feudal age mill with a vertical windmill |
13 |
| Has a feudal age mill with a water wheel |
13 |
| Has a full blacksmith tech tree |
8 |
| Has a full castle tech tree |
23 |
| Has a full monastery tech tree |
7 |
| Has a full siege workshop tech tree |
3 |
| Has a fully upgraded castle with exactly 7028 HP |
16 |
| Has a fully upgraded unit that costs exactly 100 food |
6 |
| Has a fully upgraded unit with exactly 100 HP |
12 |
| Has a fully upgraded unit with exactly 200 HP |
18 |
| Has a generic barracks, stable, archery range, siege workshop and dock |
11 |
| Has a gunpowder unique unit |
6 |
| Has a listed gunpowder civ or team bonus |
6 |
| Has a military unit pulled by a horse |
3 |
| Has a military unit that is affected by multiple civ bonuses |
26 |
| Has a monk that celebrates Christmas |
21 |
| Has a non-siege cavalry unit with 8 or more pierce armour |
5 |
| Has a non-siege unit with bonus damage against siege armour class units |
7 |
| Has a predecessor civ in AoE1 |
11 |
| Has a ranged unit that can fire multiple projectiles |
16 |
| Has a shock infantry unit |
9 |
| Has a successor in AoE3 |
20 |
| Has a team bonus that affects building work rate |
8 |
| Has a team bonus that affects buildings |
19 |
| Has a team bonus that affects land gunpowder units |
7 |
| Has a team bonus that gives additional line of sight |
11 |
| Has a team bonus which grants a unique unit to allies |
3 |
| Has a trade cart pulled by a horse |
22 |
| Has a unique combination of monestary architecture and monk skin |
6 |
| Has a unique or regional naval unit or upgrade |
14 |
| Has a unique tech affecting archery range or unique archer units |
26 |
| Has a unique tech affecting cavalry |
23 |
| Has a unique tech affecting infantry |
22 |
| Has a unique tech affecting monks |
5 |
| Has a unique tech affecting ships |
15 |
| Has a unique tech affecting siege (excluding naval siege) |
22 |
| Has a unique tech affecting towers |
12 |
| Has a unique tech that does not cost gold |
12 |
| Has a unique unit that deals melee damage |
38 |
| Has a unique unit which does not have elite version |
12 |
| Has a unique unit with bonus damage vs wonders |
12 |
| Has a unit or a building that deals pass-through damage (excluding scorpion) |
7 |
| Has a unit that can remove trees |
50 |
| Has a unit that costs wood and gold |
50 |
| Has a unit that deals trample damage (excluding siege) |
10 |
| Has a unit that was introduced in 2025 |
8 |
| Has a unit upgrade that costs at least 1100 food |
29 |
| Has a unit with more than 310 HP (excluding heros) |
6 |
| Has a wonder that is still standing in real life |
44 |
| Has access to 3 or more regional units |
9 |
| Has access to 3 unit lines from the barracks |
12 |
| Has access to 4 unit lines from the stable |
3 |
| Has access to 6 or more mounted units |
4 |
| Has access to a building that shoots arrows, excluding TC, Castle and Watch Tower line |
5 |
| Has access to a building with an aura |
5 |
| Has access to a mounted unit without a rider |
9 |
| Has access to a naval unique unit |
5 |
| Has access to a regional or unique gunpowder unit |
9 |
| Has access to a regional ship |
10 |
| Has access to a regional siege unit |
11 |
| Has access to a stable but not husbandry |
3 |
| Has access to a unique or regional building |
9 |
| Has access to a unique siege unit |
6 |
| Has access to a unique upgrade to a generic unit |
8 |
| Has access to a unit that deals melee damage from range |
10 |
| Has access to all generic "heavy" units |
11 |
| Has access to an infantry unit with 7 or more pierce armour |
9 |
| Has access to an infantry unit without bonus damage versus shock infantry (excluding militia) |
12 |
| Has access to arbalests without thumb ring |
9 |
| Has access to arson, gambesons and squires |
22 |
| Has access to blast furnace |
43 |
| Has access to bloodlines, gambesons, and thumb ring |
6 |
| Has access to bombard cannon |
25 |
| Has access to bombard cannons but not bombard towers |
11 |
| Has access to bombard cannons but not cannon galleons |
3 |
| Has access to bombard tower |
17 |
| Has access to bombard towers but not bombard cannons |
3 |
| Has access to both hand cannoneers and bombard cannons |
19 |
| Has access to bracer |
42 |
| Has access to camel units other than Camel Rider or Heavy Camel Rider |
6 |
| Has access to cannon galleon but not bombard cannons |
14 |
| Has access to champions without gambesons |
17 |
| Has access to champions without squires |
3 |
| Has access to devotion |
50 |
| Has access to elephants |
9 |
| Has access to elite cannon galleon |
20 |
| Has access to exactly 1 of hussar, elite skirmisher, and halberdier |
4 |
| Has access to exactly 2 of hussar, elite skirmisher, and halberdier |
25 |
| Has access to fast fire ship |
33 |
| Has access to fully upgraded heavy cavalry archer except parthian tactics |
6 |
| Has access to halberdier |
38 |
| Has access to hand cannoneers |
23 |
| Has access to heavy cavalry archer |
33 |
| Has access to heavy cavalry archer without bloodlines |
8 |
| Has access to heavy demo ship |
26 |
| Has access to heavy demo ship, fast fire ship, and galleon |
13 |
| Has access to heavy scorpion |
33 |
| Has access to Hussar |
28 |
| Has access to hussar without bloodlines |
6 |
| Has access to hussar, elite skirmisher, and halberdier |
21 |
| Has access to Paladin |
10 |
| Has access to parthian tactics |
15 |
| Has access to parthian tactics and redemption |
7 |
| Has access to plate barding armour |
34 |
| Has access to Redemption |
28 |
| Has access to shipwright |
24 |
| Has access to siege onager |
13 |
| Has access to siege ram |
27 |
| Has access to Steppe Lancer |
5 |
| Has access to technology, unit or building one age earlier |
8 |
| Has access to Treadmill Crane |
30 |
| Has access to unique unit that can benefit from upgrades or civ bonuses after being converted by a monk |
5 |
| Has an archer unique unit from the castle (including cavalry archers) |
13 |
| Has an archer unit with 100% base accuracy |
3 |
| Has an infantry unique unit from the castle |
19 |
| Has an infantry unit with 5 or more melee armour |
15 |
| Has architechture, fortified wall, and hoardings |
15 |
| Has bombard cannons that are affected by a civ bonus or unique tech and lack siege engineers |
5 |
| Has civ bonuses or unique techs that affect Scout Cavalry line and monks |
6 |
| Has discounted stone defenses |
4 |
| Has exactly two unique units (excluding unit upgrades) |
14 |
| Has more upgrades from the archery range for the Cavalry Archer line than for the Archer line |
8 |
| Has multiple unique units with elite versions |
6 |
| Has multiple unique units, not including unique upgrades |
18 |
| Has no dark age eco bonus |
13 |
| Has no dark or feudal age military bonus |
3 |
| Has regenerating units |
10 |
| Has the eastern european architecture set |
6 |
| Has unique tech that explicitly affects your teammates or opponents |
3 |
| Imperial age research and building requirement cost is 2150 or fewer total resources |
7 |
| Imperial age unique tech costs less than 1000 total resources |
15 |
| Infantry unit has base 2 pierce armour, 0 melee armour, and 0 range |
5 |
| Is one of Zarks top 10 most played civs in 1v1 ranked matches |
10 |
| Is one of Zarks top 10 most played civs in 1v1 tourney matches |
9 |
| Lacked a campaign when originally introduced |
14 |
| Melee unique unit does not have a shield |
18 |
| Melee unique unit has a shield |
22 |
| Misses a unit upgrade or technology that every other civ has |
11 |
| Misses an entire standard unit line without direct replacement |
13 |
| Misses both gambesons and siege engineers |
13 |
| Misses both redemption and hand cannons |
16 |
| Misses both thumb ring and bloodlines |
7 |
| Misses exactly one dock tech |
13 |
| Misses only one monastery tech |
7 |
| Misses two or more imperial age blacksmith upgrades |
13 |
| Monk does not carry a book nor scroll |
26 |
| Non-unique unit has more attack than a standard civ |
13 |
| Non-unique unit has more melee armour than a standard civ |
14 |
| Number of trainable land trash military units is not 3 |
8 |
| Original AoE2: Age of Kings civ |
13 |
| Population max starts above 45 on Fortress |
4 |
| Receives a technology for free |
15 |
| Receives a technology for free upon reaching castle age |
14 |
| Receives a technology for free upon reaching feudal age |
10 |
| Receives a technology for free upon reaching imperial age |
9 |
| Receives an eco tech for free |
4 |
| Receives free resources |
14 |
| Shares a unit upgrade or building with exactly one other civ |
6 |
| Shares voice line audio with another civ |
12 |
| Team bonus does not apply to all non-American civs |
13 |
| Team bonus provides additional food |
4 |
| Town centre can spawn units without producing them |
8 |
| Unique tech adds a blast radius |
6 |
| Unique tech adds HP to units |
7 |
| Unique tech affects 4 or more unit lines |
16 |
| Unique tech affects building work speed |
3 |
| Unique tech changes the cost of buildings or units |
8 |
| Unique tech costs exactly 200 of a single resource |
14 |
| Unique tech gives extra melee armour |
10 |
| Unique tech gives HP regeneration |
6 |
| Unique tech gives the opponent a notification when researched |
3 |
| Unique tech name has been changed since their addition |
10 |
| Unique tech or bonus affects trebuchets |
14 |
| Unique tech specifically mentions a unit line for which the civ misses the final unit-line upgrade |
6 |
| Unique tech starts with a B |
7 |
| Unique unit begins with the word "war" |
3 |
| Unique unit does not have a human visible |
10 |
| Unique unit does not receive full upgrades |
21 |
| Unique unit has 15 or more letters in its name (excluding elite prefix) |
8 |
| Unique unit has a beard |
16 |
| Unique unit has bonus damage against itself (excluding naval unique units) |
7 |
| Unique unit is a "warrior" |
4 |
| Unique unit is barechested |
6 |
| Unique unit starts with a B |
3 |
| Unit fires exactly two projectiles |
3 |
| Unit has 2(.00) attack modes |
9 |
| Unit has a charge attack |
10 |
| Unit moves faster than a standard counterpart |
8 |
| Unupgraded archer can survive more shots from a skirmisher than a generic civ |
5 |
| Was available before HD edition |
18 |
| Was introduced in 2025 |
5 |
| Was played in a deciding game of an S-Tier tourney in 2025 |
9 |
| Was played in T90 Titans League Season 4 Final |
8 |
| Was played in the 7Ps league season 7 |
50 |
| Was played in the epic Zark vs Hera match |
4 |
| Was played in the Hidden Cup V finals or semi-finals |
19 |
| Was played in the Warlords IV Final |
12 |
| Watch tower line is fully upgraded (monastery techs excluded) |
5 |
| Wonder is located in a modern country that has 2 or more wonders |
22 |
| Zark thinks their UU looks cool |
16 |